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TP 003

Ultimate Audio Reactive Strange Attractor Tool

Ultimate Audio Reactive Strange Attractor Tool

Lorenz, Aizawa, Thomas and Halvorsen, solved on the GPU and driven by audio. This is the tutorial behind the Strange Attractor Tool.

What gets built

  • The solver as a POP network — one integration step per frame, no CPU loop
  • A GLSL pass that draws the trail with depth cueing instead of flat lines
  • Audio mapped to the attractor parameters, not just to brightness

The point

Attractors are usually shown as pretty pictures. Here they are an instrument: the parameters are playable and the audio actually changes the shape of the system, not only its colour.

Suivant dans TP Claude vs. Basic Channel TP 004