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NEVERTRUSTROBOTS
TP 002

Audio Reactive Vector Float System

Audio Reactive Vector Float System

A vector float system built from scratch: points carry a velocity, a field pushes them, audio bends the field. Nothing here is a preset — every stage is built in front of you and stays open afterwards.

What gets built

  • Point generation in POPs, with a density you can actually control
  • A vector field that reads from a TOP instead of a formula, so you can draw it
  • Audio analysis in CHOPs: three bands, smoothed, mapped to field strength
  • Trail rendering that does not turn into mud after ten seconds

Where it went wrong

The first version fed raw audio straight into field strength. It looked like a seizure. The fix is in the tutorial: the smoothing stage matters more than the field itself.

Suivant dans TP Ultimate Audio Reactive Strange Attractor Tool TP 003