Strange Attractor Tool
Audio reactive strange attractors, ready to play. POPs, GLSL and audio in one .tox.

Four classic attractors — Lorenz, Aizawa, Thomas, Halvorsen — solved on the GPU, driven by whatever you feed the audio input. Drop it into any network, connect audio, and it plays.
What is in the box
- Attractor solver as a POP network, no external dependencies
- GLSL render pass with depth cueing and trail control
- Audio analysis chain: three bands, smoothed, exposed as parameters
- Twelve presets that are actually different from each other
What it is not
It is not a black box with two knobs. Every stage is open and named, because the point is that you take it apart.